A robot made using the correct high poly modelling techinques
This is a low poly robot, made to render as a high poly model by the PBR pipeline, in the style of Mad Max.
This robot was made by baking the normal, AO, metalness, roughness and emission map, and using Substance Painter made it into the high poly robot.
This was more of an interest project, as I am more a programmer than an artist, but i still liked getting to know the pipeline!